Friday, August 31, 2012
Thursday, August 30, 2012
Tuesday, August 21, 2012
color and value study
Now that I stop and look at it, I notice the flaws everywhere. Anyways, I used a flatbrush at 50% opacity and 50% flow and sloppily color picked. The brush settings helped for picking the middle value between two values. I might try this again with a different brush.
Sunday, August 19, 2012
Friday, August 17, 2012
Thursday, August 16, 2012
Wednesday, August 15, 2012
Undead Jester Update
This might turn into some LoL fanart :D. I darkened the whole image a lot. To where the darkest value was just a smidgen above black. Then I built up from there. I used a hard round brush, 100% opacity and 100% flow.
Tackling Burne Hogarth
Burne Hogarth, challenge excepted!
I like the idea of starting with the torso and hips. I like throwing down the torso and fitting the hips. (forming the bent bean/pillow effect). I like the awkward position he puts the human form in. Normally hidden behind clothing, Hogarth helps show you the form beneath. He does't get explicit with the bone and muscle underneath, but instead shows you the form created and how it sits in deep space.
While replicating the images in the book I like to see if I can get it close to his version. Once I've achieved that, I like to do it again with modified parts. I really enjoy his perception of the human form.
Monday, August 13, 2012
chow update
I approached this like a sculpture. I pretended I had a chunk of clay in front of me and just carved away with the different values. This has been an eye opening experience in my digital painting life and I'm not even done.
Saturday, August 11, 2012
Friday, August 10, 2012
Wednesday, August 8, 2012
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